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  • ...ctX version too so that the same binary vis/xscr library will support both Direct3D/DirectX and OpenGL). * Port an existing XBMC (for Xbox) DirectX/Direct3D/HLSL screensaver or visualization to OpenGL/GLSL
    9 KB (1,466 words) - 01:56, 28 August 2020
  • ...mming language], and although not really required knowledge of DirextX and Direct3D (as well as [http://en.wikipedia.org/wiki/OpenGL OpenGL]) or other [http://
    4 KB (551 words) - 20:22, 7 December 2020
  • * High-Quality Bicubic and Lanczos Upscalers (Video Resamplers) as Direct3D HLSL (Windows Vista/7 exclusive) and OpenGL GLSL Shaders * Direct3D port of the OpenGL Spectrum 3D Audio Visualization for DirectX (Windows Vis
    17 KB (2,123 words) - 19:52, 6 April 2024
  • * Update rendering system on Microsoft Windows platforms to DirectX 11 and Direct3D 11 * Update to "MilkDrop2" audio visualization addon (only DirectX/Direct3D version for Windows)
    13 KB (1,949 words) - 03:31, 31 July 2020
  • * Update rendering system on Microsoft Windows platforms to DirectX 11 and Direct3D 11 * Update to "MilkDrop2" audio visualization addon (only DirectX/Direct3D version for Windows)
    15 KB (2,304 words) - 22:40, 24 August 2020
  • ...or good measure. XBMC for uses the Microsoft DirectX multimedia framework (Direct3D) on the Xbox, and the [http://en.wikipedia.org/wiki/Simple_DirectMedia_Laye ...ps even doing so in a unified way that they are combined with the existing Direct3D/DirectX version so that they each supports both DirectX and OpenGL).
    33 KB (5,147 words) - 01:56, 28 August 2020
  • * Update rendering system on Microsoft Windows platforms to DirectX 11 and Direct3D 11 * Update to "MilkDrop2" audio visualization addon (only DirectX/Direct3D version for Windows)
    15 KB (2,319 words) - 00:20, 5 August 2021
  • * Update rendering system on Microsoft Windows platforms to DirectX 11 and Direct3D 11 * Update to "MilkDrop2" audio visualization addon (only DirectX/Direct3D version for Windows)
    15 KB (2,373 words) - 03:48, 31 July 2020
  • ...ou therefore don’t have to worry about writing different video drivers for Direct3D, OpenGL or worrying about catering to all possible input APIs/sound APIs/su
    8 KB (1,203 words) - 21:24, 21 May 2020
  • ...ectX 11">Kodi rendering system for Windows platform ported to DirectX 11 / Direct3D 11 http://github.com/xbmc/xbmc/pull/6987</ref>
    22 KB (3,298 words) - 03:49, 31 July 2020
  • * Improved rendering system for DirectX 11 and Direct3D 11 native support on Microsoft Windows
    29 KB (4,324 words) - 00:20, 5 August 2021