HOW-TO:Compile XBMC for Linux
|Development||Compiling||HOW-TO:Compile XBMC for Linux|
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- Supported Linux Operating-System installed on a supported computer, currently the officially supported OS are
- Ubuntu Desktop Edition
- Ubuntu Desktop Edition 12.04 LTS (Precise Pangolin) 32-bit for x86
- Ubuntu Desktop Edition 12.10 (Quantal Quetzal) 32-bit for x86
- Ubuntu Server Edition
- Ubuntu Server Edition 12.04 LTS (Precise Pangolin) 32-bit for x86
- Ubuntu Server Edition 12.10 (Quantal Quetzal) 32-bit for x86
- Ubuntu Minimal
- Ubuntu Minimal 12.04 LTS (Precise Pangolin) 32-bit for x86
- Ubuntu Minimal 12.10 (Quantal Quetzal) 32-bit for x86
- Ubuntu for ARM
- Other working distributions (but officially unsupported) are
- Some hardware requirements
x86-based computer. No other special hardware is required for development, as developers can compile using the "make sdl_2d option" (see README.linux). However for end-users the minimum requirement is a 3D GPU (Graphics Processing Unit) that at least supports Shader Model 3.0 and OpenGL 2.0 (that features 24bpp or 32bpp for 3D hardware-acceleration support, which XBMC GUI need to run smootly at an acceptable frame-rate). Graphic adapters that support DirectX version 9.0c or later usually meet all of those mentioned requirements, (Team-XBMC recommends NVIDIA GeForce 6150 or later as NVIDIA are currently the manufacturer that offers good device-drivers for Linux (and NVIDIA GeForce 6150 or later supports OpenGL 2.0).
- Correctly installed graphics device-drivers which supports 24bpp or 32bpp for 3D hardware-acceleration, (Team-XBMC recommends that you run Envy which is a application that automatically downloads and installs the correct proprietary device-driver for your ATI or NVIDIA graphic chip).
2 Getting the source code
For the first time:
sudo apt-get install git-core -y cd $HOME git clone git://github.com/xbmc/xbmc.git
In order to update the source code (and clean old make files):
cd $HOME/xbmc git clean -xfd git reset --hard git pull --rebase
3 Installing required Ubuntu packages
The current list of required packages for each supported version is located in the README.linux file in the GIT
Use a single command to get all build dependencies
For this, you need to specify the PPA in your apt sources.Where are XBMC packages in Ubuntu.
- Method 1
sudo apt-get update
Here is the magic command to get the build dependencies (used to compile the version on the PPA).
sudo apt-get build-dep xbmc
- Method 2
sudo apt-get update
Without ppa (only Dependencies including the ones on Method 1
4 How to compile
4.1 Default compile and install
Requires 3D GPU that has supported OpenGL 3D hardware acceleration, set bitdepth to 24bpp or 32bpp
cd $HOME/XBMC ./bootstrap ./configure make sudo make install
5 Compiling Libtag
libtag 1.8 is a requirement to compile XBMC from GIT, If you are using Ubuntu 12.04LTS or older use method below.
make -C lib/taglib make -C lib/taglib install
6 Compiling libnfs
make -C lib/libnfs make -C lib/libnfs install
6.1 ./configure command line switches
These switches are possible when running configure:
- Install XBMC to /path rather than default (/usr/local)
- Much much slower GUI rendering but works on all adapters and bitdepths. For development purposes only.
- No debug information (smaller executable, no FreeMem text in screens)
- open issue: FreeMem is still shown even with --disable-debug
It is also possible to combine these options, for example:
./configure --disable-debug --disable-gl
6.2 Quicker compilation
By adding -j<number> to the make command, you describe how many cores will be used. So for dual core the commands are:
make -j2 sdl_2d
Experimental: You could add distcc if you have more than one computer networked. This will run make on several computers sharing the workload between them.
7 How to run
Everything is now taken care of by the install script. Simply run the xbmc command from anywhere:
Toggle FS with \ key while XBMC is running.
9 Multi-monitor Fullscreen
If you have a multi-monitor setup and you want to use fullscreen, make sure to set the env variable SDL_VIDEO_FULLSCREEN_HEAD to the display no. which you want SDL to use for the fullscreen mode.
For e.g. "SDL_VIDEO_FULLSCREEN_HEAD=1 ./xbmc.bin -fs" to tell SDL to use display no.1
- HOW-TO Compile XBMC from GIT - Script - (If using keep an eye on dependencies see Readme.Ubuntu for more information)
- HOW-TO: Ubuntu – XBMC-Repository-Overview – 10.1 Dharma und 11.0 Eden – with and without PVR - XBMC-Repository for 8.04, 9.04, 9.10, 10.04, 10.10, 11.04, 11.10 & 12.04
- HOW-TO: HowTo – Ubuntu 10.04 – Installation & Konfiguration von NVIDIA VDPAU, VDR mit VNSI-Server & XBMC PVR-TESTING2 - Hierbei handelt es sich um ein deutsches All-in-One Tutorial wie man XBMC (pvr-testing2) inkl. VDR mit dem VNSI-SERVER und LIRC zum laufen bringt. English translation