Supported hardware

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==iOS==
 
==iOS==
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{{see also|iOS FAQ}}
 
===ATV2===
 
===ATV2===
 
<section begin="ATV2" />
 
<section begin="ATV2" />
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*Look [[IOS FAQ#ATV2 version|here]] to find out which version you are currently running.<section end="ATV2" />
 
*Look [[IOS FAQ#ATV2 version|here]] to find out which version you are currently running.<section end="ATV2" />
 
===iDevices===
 
===iDevices===
 +
<section begin=iDevices />*To '''[[HOW-TO:Install XBMC on iPad/iPhone/iPod touch|install XBMC for iOS]]''' you must have a jailbroken [[w:iDevice|iDevice]] running iOS 4.x or higher.
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*For hardware: iPad 1, iPad 2, iPad 3, iPhone 3GS, iPhone 4, iPhone 4S, iPod touch 3rd gen (16GB and 32GB models only), iPod touch 4th gen.<section end=iDevices />
  
 
==Linux==
 
==Linux==
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{{See also|Linux FAQ}}
 
===Desktop===
 
===Desktop===
 
<section begin="Linux" />{{cleanup}}
 
<section begin="Linux" />{{cleanup}}
 
* x86 (Intel/AMD-based) processor computer capable of booting to CD-ROM.
 
* x86 (Intel/AMD-based) processor computer capable of booting to CD-ROM.
 
** [http://en.wikipedia.org/wiki/Pentium_4 Intel Pentium 4], [http://en.wikipedia.org/wiki/Pentium_M Intel Pentium M], [http://en.wikipedia.org/wiki/Athlon_64 AMD Athlon XP/64], [http://en.wikipedia.org/wiki/Opteron AMD Opteron], or newer CPU (that support [http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions SSE]).
 
** [http://en.wikipedia.org/wiki/Pentium_4 Intel Pentium 4], [http://en.wikipedia.org/wiki/Pentium_M Intel Pentium M], [http://en.wikipedia.org/wiki/Athlon_64 AMD Athlon XP/64], [http://en.wikipedia.org/wiki/Opteron AMD Opteron], or newer CPU (that support [http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions SSE]).
** Fast modern dual-core processor is required to decode H.264 videos in FullHD (1080p).
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** Fast modern dual-core processor is required to decode H.264 videos in FullHD (1080p) unless you have hardware video decoding (see GPU requirements below).
 
:** For clarification; XBMC for Linux does not work on the Xbox game-console.
 
:** For clarification; XBMC for Linux does not work on the Xbox game-console.
 
* [http://en.wikipedia.org/wiki/Radeon ATI/AMD], [http://en.wikipedia.org/wiki/Intel_GMA Intel], or [http://en.wikipedia.org/wiki/GeForce NVIDIA] (recommended) graphic controller which supports [[XBMC for Linux specific FAQ|OpenGL 2.0 or later]].
 
* [http://en.wikipedia.org/wiki/Radeon ATI/AMD], [http://en.wikipedia.org/wiki/Intel_GMA Intel], or [http://en.wikipedia.org/wiki/GeForce NVIDIA] (recommended) graphic controller which supports [[XBMC for Linux specific FAQ|OpenGL 2.0 or later]].
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==Mac OS X==
 
==Mac OS X==
 +
{{see also|Mac FAQ}}
 
<section begin="Mac OS X" />*XBMC v11 runs on Mac OS X 10.4.x (Tiger) and later on both Intel and PPC Macs (G4 and above), as well as the [[Apple TV 1]] (silver). [[Apple TV 2]] (black) does not run XBMC for Mac, it runs [[XBMC for iOS specific FAQ|XBMC for iOS]].
 
<section begin="Mac OS X" />*XBMC v11 runs on Mac OS X 10.4.x (Tiger) and later on both Intel and PPC Macs (G4 and above), as well as the [[Apple TV 1]] (silver). [[Apple TV 2]] (black) does not run XBMC for Mac, it runs [[XBMC for iOS specific FAQ|XBMC for iOS]].
 
*XBMC v12 and [[nightly builds]] and up will require Mac OS X 10.6 and only run on Intel Macs. For the Apple TV 1 you will need to use a [[HOW-TO:Install XBMC on Apple TV 1 (Linux)|Linux-based OS]] to run XBMC v12 and nightly builds.<section end="Mac OS X" />
 
*XBMC v12 and [[nightly builds]] and up will require Mac OS X 10.6 and only run on Intel Macs. For the Apple TV 1 you will need to use a [[HOW-TO:Install XBMC on Apple TV 1 (Linux)|Linux-based OS]] to run XBMC v12 and nightly builds.<section end="Mac OS X" />
  
 
==Windows==
 
==Windows==
 +
{{See also|Windows FAQ}}
 
<section begin="Windows" />* OS minimum supported: Windows XP with Service Pack 3.
 
<section begin="Windows" />* OS minimum supported: Windows XP with Service Pack 3.
 
* OS recommended: Windows 7, which is required for hardware video decoding.
 
* OS recommended: Windows 7, which is required for hardware video decoding.

Revision as of 23:58, 8 July 2012

XBMC needs a 3D capable GPU graphics hardware controller for all rendering. The required 3D GPU chips are common today in most modern computers, and even some set-top boxes. XBMC runs well on what (by Intel Atom standards) are relatively underpowered OpenGL 1.3 (with GLSL support), OpenGL ES 2.0 or Direct3D (DirectX) 9.0 capable systems that are IA-32/x86, x86-64, ARM, or PowerPC (G4 or later) CPU based.


When software decoding of a Full HD 1080p high-definition video is performed by the system CPU, a dual-core 2 GHz or better CPU is required in order to allow for perfectly smooth playback without dropping frames or giving playback a jerky appearance. XBMC can however offload most of the video decoding process onto GPU graphics hardware controller that supports one of the following types of hardware-accelerated video decoding: Intel's VAAPI, Nvidia's VDPAU, AMD's XvBA, Microsoft's DXVA, Apple's VDADecoder/VideoToolBox, OpenMAX, and Broadcom Crystal HD Enhanced Media Accelerator. By taking advantage of such hardware-accelerated video decoding, XBMC can run well on most inexpensive, low-power systems which contain a modern GPU.

Contents

1 Supported hardware by OS

1.1 iOS

1.1.1 ATV2

1.1.2 iDevices

  • To install XBMC for iOS you must have a jailbroken iDevice running iOS 4.x or higher.
  • For hardware: iPad 1, iPad 2, iPad 3, iPhone 3GS, iPhone 4, iPhone 4S, iPod touch 3rd gen (16GB and 32GB models only), iPod touch 4th gen.

1.2 Linux

1.2.1 Desktop

Cleanup.png This page or section may require cleanup, updating, spellchecking, reformatting and/or updated images. Please improve this page if you can. The discussion page may contain suggestions.

  • x86 (Intel/AMD-based) processor computer capable of booting to CD-ROM.
    • For clarification; XBMC for Linux does not work on the Xbox game-console.

1.2.2 ARM/embedded

Incomplete.png INCOMPLETE:
This page or section is incomplete. Please add information or correct uncertain data which is marked with a ?

1.3 Mac OS X

  • XBMC v11 runs on Mac OS X 10.4.x (Tiger) and later on both Intel and PPC Macs (G4 and above), as well as the Apple TV 1 (silver). Apple TV 2 (black) does not run XBMC for Mac, it runs XBMC for iOS.
  • XBMC v12 and nightly builds and up will require Mac OS X 10.6 and only run on Intel Macs. For the Apple TV 1 you will need to use a Linux-based OS to run XBMC v12 and nightly builds.

1.4 Windows

  • OS minimum supported: Windows XP with Service Pack 3.
  • OS recommended: Windows 7, which is required for hardware video decoding.
  • Windows Home Server and Windows Server are not supported but have been reported to work with some tweaks.
  • For end-users the recommended minimum requirement is a x86-based computer, with a Graphic adapter that supports DirectX version 9.0c.
  • x86 (Intel/AMD-based) processor with SSE support.
  • ATI/AMD, Intel, or NVIDIA graphic controller.
    • ATI Radeon R420 (X800) or newer supported, ATI Radeon R700 (HD 4000) or newer recommended.
    • Intel GMA 950 (945G) or newer supported, Intel GMA X4500HD (G45) or newer recommended.
    • NVIDIA GeForce 6-Series and newer supported, GeForce 8-Series and newer recommended.
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