HOW-TO:Modify dirty regions: Difference between revisions
Jump to navigation
Jump to search
>Jester No edit summary |
>Jester |
||
Line 29: | Line 29: | ||
[[Category:How-to]] | [[Category:How-to]] | ||
'''<nofliptimeout>''' | |||
Specifies the timeout in milliseconds after which XBMC will not flip the graphics buffers anymore when nothing has been rendered, this lowers both cpu and gpu usage. | |||
-1: disabled (default) | |||
0 or higher: timeout in milliseconds | |||
Example: | |||
<gui> | |||
<nofliptimeout>1000</nofliptimeout> | |||
</gui> |
Revision as of 17:20, 13 December 2011
Enabling dirty regions can help speed up the GUI in XBMC and decrease the demand on your CPU and GPU. Dirty regions has no effect during video playback unless there are GUI elements (on screen buttons) visible. The video itself is unaffected by these settings. For more information see: Working with dirty regions
Using dirty regions requires a pre-Eden nightly build of XBMC.
- 1. Create a text document and save it as
advancedsettings.xml
(or edit the existing one if you've already made it) - 2. Cut and paste the following into your new advancedsettings.xml file:
<advancedsettings> <gui> <algorithmdirtyregions>1</algorithmdirtyregions> </gui> </advancedsettings> |
- 3. Place your advancedsettings.xml file in your userdata folder.
- 4. Done!
Technical notes
From the advancedsettings.xml page:
<algorithmdirtyregions>
<nofliptimeout>
Specifies the timeout in milliseconds after which XBMC will not flip the graphics buffers anymore when nothing has been rendered, this lowers both cpu and gpu usage.
-1: disabled (default) 0 or higher: timeout in milliseconds
Example:
<gui> <nofliptimeout>1000</nofliptimeout> </gui>