Developing XBMC for Android

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Development:

Team-XBMC have ported the XBMC Media Center software to Android in 2012.

XBMC is a huge open source project and it takes loads of people working together to maintain it for all platforms, that is why Team-XBMC is always on the lookout for C/C++ programmers to volunteer in assisting us with the development of XBMC. Whether you have contributed to The XBMC Project in the past or not, please consider doing so now.


Those of you who are completely unfamiliar with XBMC can get a good overview of it on XBMC and XBMC FAQ.


Contents

1 Compiling XBMC

2 Skill requirements and where to start

Proficiency in C/C++ programming language and, though not required, knowledge of OpenGL and/or multimedia programming is a plus, as well as prior cross-platform or porting development experience. Familiarity with the Android SDK and NDK is also a bonus.

A good understanding of JNI is highly recommended, since many operations in the Android environment require specific actions from the developers, that are not necessarily common in typical native code. These include:

2.1 Supported Development Platforms

The source code can be obtained by cloning the xbmc git repository hosted on Github.

To retrive the source code:

After obtaining the code repository, follow the compilation/development guide in the new repository to setup the required packages and so on. Team-XBMC developers opinion is that the best thing to start with is just to take a look through the source code and try to understand how it all fits together. Test things out, find what works and what does not, then try and track down why.

2.2 Software requirements

2.3 Hardware requirements

3 Development Progress

3.1 Porting Libraries

The following is a list of libraries which XBMC relies upon.

Library Progress(%) Comments
SlingboxLib 0
UnrarXLib 100
addons 100
afpfs-ng 0
asap 0
cmyth 0
cpluff 100
cximage-6.0 100
enca 0
ffmpeg 100 See here, here and many other sources including Play
freetype 100 See here
libRTV 0
libUPnP 100 See here and here
libXDAAP 0
libapetag 100
libass 100 See here
libbluray 0
libcec 0
libdvd 0
libexif 100
libhdhomerun 0
libhts 0
libid3tag 100
liblame 100 See here
libmad 100
libmicrohttpd 100
libmodplug 0
libmpeg2 100
libnfs 100
librtmp 100
libshairport 0
libsidplay2 0
libsquish 100
nosefart 0
snesapu 0
stsound 0
timidity 0
tinyXML 100 See [1]
vgmstream 0
xbadpcm 0
xbmc-dll-symbols 100

4 General guidelines

4.1 User-friendliness is next to godlyness

One major ongoing goal of Team-XBMC has always been to make XBMC and its user interface feel even more intuitive and user-friendly for its end-users, based on the KISS (Keep It Simple Stupid) principle of simplicity. It is our belief that usability is the most important aspect of a media center like XBMC. Many other media center projects make user interface decisions by developers, who often have little experience in user interface design. In contrast, Team-XBMC does its best to listen to XBMC's end-users to learn how XBMC is actually being used and how we can improve the user experience. We also aim to do regular overhauls, improving existing features/functions, and scrapping outdated code and features/functions (as "too much stuff" adds unnecessary complexity and can thus also be a bad thing). Everything should be made as simple as possible, but no simpler.

4.2 XBMC as a whole must...

4.3 Team-XBMC members should always strive to

5 See also

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