Default control tags

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Here are the tags and attributes available for all controls. Note that they're all lowercase, as XML is case sensitive.

Contents

1 Tags available to all controls

Tag(s) Definition
description Only used to make things clear for the skinner. Not read by XBMC at all.
type The type of control.
id Specifies the control's id. The value this takes depends on the control type, and the window that you are using the control on. There are special control id's that must be present in each window. Any other controls that the skinner adds can be any id they like. Any controls that the skinner specifies content needs not have an id unless it's needed for animation purposes. For instance, most image and label controls don't need an id if the skinner specifies they're content.
left / posx Specifies where the left edge of the control should be drawn, relative to it's parent's left edge. If an "r" is included (eg 180r) then the measurement is taken from the parent's right edge (in the left direction).
top / posy Specifies where the top edge of the control should be drawn, relative to it's parent's top edge. If an "r" is included (eg 180r) then the measurement is taken from the parent's bottom edge (in the up direction).
right Specifies where the right edge of the control should be drawn
bottom Specifies where the bottom edge of the control should be drawn
centerleft Aligns the control horizontally at the given coordinate measured from the left side of the parent control
centerright Aligns the control horizontally at the given coordinate measured from the right side of the parent control
centertop Aligns the control vertically at the given coordinate measured from the top side of the parent control
centerbottom Aligns the control vertically at the given coordinate measured from the bottom side of the parent control
width Specifies the width that should be used to draw the control.
height Specifies the height that should be used to draw the control.
visible Specifies a condition as to when this control will be visible. Can be true, false, or a condition. See Conditional Visibility for more information. Defaults to true.
animation Specifies the animation to be run when the control enters a particular state. See Animating your skin for more information.
camera Specifies the location (relative to the parent's coordinates) of the camera. Useful for the 3D animations such as rotatey. Format is <camera x="20" y="30" />
colordiffuse This specifies the color to be used for the texture basis. It's in hex AARRGGBB format. If you define <colordiffuse>FFFF00FF</colordiffuse> (magenta), the image will be given a magenta tint when rendered. Defaults to FFFFFFFF (no tint). You can also specify this as a name from the colour theme.

Control-positioning.jpg

2 Tags available to focusable controls

In addition, any control that is focusable (e.g. a buttoncontrol) will have the following tags available.

Tags Definition
onup Specifies the <id> of the control that should be moved to when the user moves up off this control. Can point to a control group (which remembers previous focused items).
ondown Specifies the <id> of the control that should be moved to when the user moves down off this control. Can point to a control group (which remembers previous focused items).
onleft Specifies the <id> of the control that should be moved to when the user moves left off this control. Can point to a control group (which remembers previous focused items).
onright Specifies the <id> of the control that should be moved to when the user moves right off this control. Can point to a control group (which remembers previous focused items).
hitrect Specifies the location and size of the "focus area" of this control (relative to the parent's coordinates) used by the mouse cursor. Format is <hitrect x="20" y="30" w="50" h="10" />
enable Specifies a condition as to when this control will be enabled. Can be true, false, or a condition. See Conditional Visibility for more information. Defaults to true.
pulseonselect This specifies whether or not a button type will "pulse" when it has focus. This is done by varying the alpha channel of the button. Defaults to true.

3 Similar page names


4 See also

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