Archive:HOW-TO:Compile XBMC for Xbox

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Revision as of 19:42, 13 October 2006 by >Bizzeh
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Checking Out CVS

Prerequisites

  • Microsoft Visual C++ 2003 (Compiler and IDE)
  • Microsoft XDK (XBox Development Kit)
  • TortoiseCVS

Getting Source

Using TortoiseCVS

If you have TortoiseCVS, you can skip the first two steps.

  • Get TortoiseCVS installer from the TortoiseCVS site
  • Install TortoiseCVS
  • Right click in a directory and click "CVS Checkout" and it will present this screen

Tcvs empty.png

  • Fill in the CVSROOT with ":pserver:[email protected]:/cvsroot/xbmc" which will automaticaly fill in several of the other box's for you.
  • Fill in the Module with "XBMC" which will give you a box that looks like:

Tcvs full.png

  • Click ok and wait for all the source tree to download

Building XBMC

Build.bat

Building with build.bat is a very simple process

  • Double click on build.bat to run the automated build process
  • The process will create a BUILD directory with your new XBMC build inside

xbmc.sln

This is the way of just building default.xbe, which is only recomended for advanced users who are debugging problems.

  • Open up the xbmc.sln file with Visual C++ 2003
  • Select Release or Debug from the Build Manager
  • Compile, and wait
  • Depending on if you selected Release or Debug, the default.xbe would be in that sub directory.