Archive:HOW-TO:Compile XBMC for Xbox: Difference between revisions

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__NOTOC__
{{xbmc4xbox|HOW-TO_compile_XBMC_for_Xbox_from_source_code}}
=Checking Out CVS=
==Prerequisites==
* Microsoft Visual C++ 2003 (Compiler and IDE)
* Microsoft XDK (XBox Development Kit)
* TortoiseCVS
==Getting Source==
===Using TortoiseCVS===
If you have TortoiseCVS, you can skip the first two steps.
* Get TortoiseCVS installer from [http://www.tortoisecvs.org/ the TortoiseCVS site]
* Install TortoiseCVS
* Right click in a directory and click "CVS Checkout" and it will present this screen
[[Image:Tcvs empty.png]]
* Fill in the CVSROOT with ":pserver:[email protected]:/cvsroot/xbmc" which will automaticaly fill in several of the other box's for you.
* Fill in the Module with "XBMC" which will give you a box that looks like:
[[Image:Tcvs full.png]]
* Click ok and wait for all the source tree to download
==Building XBMC==
===Build.bat===
Building with build.bat is a very simple process
* Double click on build.bat to run the automated build process
* The process will create a BUILD directory with your new XBMC build inside
===xbmc.sln===
This is the way of just building default.xbe, which is only recomended for advanced users who are debugging problems.
* Open up the xbmc.sln file with Visual C++ 2003
* Select Release or Debug from the Build Manager
* Compile, and wait
* Depending on if you selected Release or Debug, the default.xbe would be in that sub directory.

Latest revision as of 10:22, 11 December 2011

Attention.png XBMC for XBOX is not supported by xbmc anymore. Please check for updates on the related page at the xbmc4xbox wiki.