Archive:HOW-TO:Compile XBMC for Xbox: Difference between revisions

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>Gamester17
>Gamester17
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===xbmc.sln===
===xbmc.sln===
This is the way of just building default.xbe, which is only recomended for advanced users who are debugging problems.
This is the way of just building default.xbe, which is only recomended for advanced users who are debugging problems.
* Open up the xbmc.sln file with [http://en.wikipedia.org/wiki/Visual_C%2B%2B Microsoft Visual C++ .NET 2003] or [http://en.wikipedia.org/wiki/Microsoft_Visual_Studio#Visual_Studio_.NET_2003 Visual Studio .NET 2003].
* Open up the "''xbmc.sln''" file with [http://en.wikipedia.org/wiki/Visual_C%2B%2B Microsoft Visual C++ .NET 2003] or [http://en.wikipedia.org/wiki/Microsoft_Visual_Studio#Visual_Studio_.NET_2003 Visual Studio .NET 2003].
* Select Release or Debug from the Build Manager
* Select "Release" or "Debug" from the Build Manager (depending on which type of build you are making).
* Click "Compile", and then wait for the compiling to complete.
* Select "Compile", and then wait for the compiling to complete.
* Depending on if you selected Release or Debug, the default.xbe would be in that sub directory.
* Depending on if you selected Release or Debug, the default.xbe would be in that sub directory.



Revision as of 11:18, 21 January 2009

Checking Out SVN

Prerequisites

Getting the Source Code

Using TortoiseSVN

If you have TortoiseSVN, you can skip the first two steps.

File:TortoiseSVN Xbmc.png

  • Click ok and wait for all the source tree to download. (Expect a 250-300 MB download the first time you checkout!)

Building XBMC

Build.bat

Building with build.bat is a very simple process

  • Double click on build.bat to run the automated build process
  • The process will create a BUILD directory with your new XBMC build inside

xbmc.sln

This is the way of just building default.xbe, which is only recomended for advanced users who are debugging problems.

  • Open up the "xbmc.sln" file with Microsoft Visual C++ .NET 2003 or Visual Studio .NET 2003.
  • Select "Release" or "Debug" from the Build Manager (depending on which type of build you are making).
  • Select "Compile", and then wait for the compiling to complete.
  • Depending on if you selected Release or Debug, the default.xbe would be in that sub directory.