Archive:HOW-TO:Compile XBMC for Xbox: Difference between revisions

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* Open up the xbmc.sln file with [http://en.wikipedia.org/wiki/Visual_C%2B%2B Microsoft Visual C++ .NET 2003] or [http://en.wikipedia.org/wiki/Microsoft_Visual_Studio#Visual_Studio_.NET_2003 Visual Studio .NET 2003].
* Open up the xbmc.sln file with [http://en.wikipedia.org/wiki/Visual_C%2B%2B Microsoft Visual C++ .NET 2003] or [http://en.wikipedia.org/wiki/Microsoft_Visual_Studio#Visual_Studio_.NET_2003 Visual Studio .NET 2003].
* Select Release or Debug from the Build Manager
* Select Release or Debug from the Build Manager
* Compile, and wait
* Click "Compile", and then wait for the compiling to complete.
* Depending on if you selected Release or Debug, the default.xbe would be in that sub directory.
* Depending on if you selected Release or Debug, the default.xbe would be in that sub directory.



Revision as of 11:16, 21 January 2009

Checking Out SVN

Prerequisites

Getting the Source Code

Using TortoiseSVN

If you have TortoiseSVN, you can skip the first two steps.

File:TortoiseSVN Xbmc.png

  • Click ok and wait for all the source tree to download. (Expect a 250-300 MB download the first time you checkout!)

Building XBMC

Build.bat

Building with build.bat is a very simple process

  • Double click on build.bat to run the automated build process
  • The process will create a BUILD directory with your new XBMC build inside

xbmc.sln

This is the way of just building default.xbe, which is only recomended for advanced users who are debugging problems.

  • Open up the xbmc.sln file with Microsoft Visual C++ .NET 2003 or Visual Studio .NET 2003.
  • Select Release or Debug from the Build Manager
  • Click "Compile", and then wait for the compiling to complete.
  • Depending on if you selected Release or Debug, the default.xbe would be in that sub directory.