Archive:HOW-TO:Compile XBMC for Xbox: Difference between revisions
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=Checking Out CVS= | =Checking Out CVS= | ||
==Prerequisites== | ==Prerequisites== |
Revision as of 19:42, 13 October 2006
Checking Out CVS
Prerequisites
- Microsoft Visual C++ 2003 (Compiler and IDE)
- Microsoft XDK (XBox Development Kit)
- TortoiseCVS
Getting Source
Using TortoiseCVS
If you have TortoiseCVS, you can skip the first two steps.
- Get TortoiseCVS installer from the TortoiseCVS site
- Install TortoiseCVS
- Right click in a directory and click "CVS Checkout" and it will present this screen
- Fill in the CVSROOT with ":pserver:[email protected]:/cvsroot/xbmc" which will automaticaly fill in several of the other box's for you.
- Fill in the Module with "XBMC" which will give you a box that looks like:
- Click ok and wait for all the source tree to download
Building XBMC
Build.bat
Building with build.bat is a very simple process
- Double click on build.bat to run the automated build process
- The process will create a BUILD directory with your new XBMC build inside
xbmc.sln
This is the way of just building default.xbe, which is only recomended for advanced users who are debugging problems.
- Open up the xbmc.sln file with Visual C++ 2003
- Select Release or Debug from the Build Manager
- Compile, and wait
- Depending on if you selected Release or Debug, the default.xbe would be in that sub directory.