Developing XBMC for Mac

Team-XBMC have ported the XBMC Media Center software to Mac OS X some time ago.

XBMC is a huge open source project and it takes loads of people working together to maintain it for all platforms, that is why Team-XBMC is always on the lookout for C/C++ programmers to volunteer in assisting us with the development of XBMC. Whether you have contributed to The XBMC Project in the past or not, please consider doing so now.

Those of you who are completely unfamiliar with XBMC can get a good overview of it on XBMC and XBMC FAQ.

End-users (non-programmers)
You can help too by downloading XBMC for Mac, testing it, and reporting bugs and issues. Also, spread the word about XBMC for Mac to your friends and family, we are sure they will enjoy it too.

Developers (programmers)
You should be proficient in C/C++ programming language, and allthough not really required knowledge of OpenGL or multimedia programming is a plus, as well as prior cross-platform or porting development experience.

The Mac OS X development platform is Mac OS X 10.6 32-bit x86-Intel. There are Xcode project files available in our git repo

Hardware requirements

 * 32-bit Intel (x86-processor) with Mac OS X 10.6 (Snow Leopard), and a ATI Radeon 9200/X1600, Intel GMA950, or NVIDIA 6-Series [http://en.wikipedia.org/wiki/Graphics_Processing_Unit 3D GPU (Graphics Processing Unit), or later, (XBMC GUI requires at least OpenGL 1.3 support to run smoothly at an acceptable frame-rate in standard-definition, to run XBMC high-definition a more modern GPU is recommended).

Detailed technical information
For more details please visit the Development Notes section of this manual.

Source code
The XBMC source code is in our git repository on github.com. Full instructions for compiling/builing XBMC under Mac is available here:
 * HOW-TO compile XBMC for Mac from source code