Developing XBMC for iOS

Team-XBMC have ported the XBMC Media Center software to iOS in 2011.

XBMC is a huge open source project and it takes loads of people working together to maintain it for all platforms, that is why Team-XBMC is always on the lookout for C/C++ programmers to volunteer in assisting us with the development of XBMC. Whether you have contributed to The XBMC Project in the past or not, please consider doing so now.

Those of you who are completely unfamiliar with XBMC can get a good overview of it on XBMC and XBMC FAQ.

End-users (non-programmers)
You can help too by installing iOS for ATV2/iDevices, testing it, and reporting bugs and issues. Also, spread the word about XBMC for iOS to your friends and family, we are sure they will enjoy it too.

Developers (programmers)
You should be proficient in C/C++ programming language, and allthough not really required knowledge of OpenGL or multimedia programming is a plus, as well as prior cross-platform or porting development experience.

The iOS development platform is Mac OS X 10.6 32-bit x86-Intel. There are Xcode project files available in our git repo

Hardware requirements

 * [http://en.wikipedia.org/wiki/X86 32-bit Intel (x86-processor) with Mac OS X 10.6 (Snow Leopard).

Detailed technical information
For more details please visit the Development Notes section of this manual.

Source code
The XBMC source code is in our git repository on github.com. Full instructions for compiling/builing XBMC under iOS is available there.