Script Library

What XBMC requires for your addon
For XBMC to know what to do with your addon, we require your script, and an addon.xml file. See here for more information on addon.xml, including how you add descriptions to your addon for users. A plugin source extends XBMC via the xbmc.python.library extension point. The layout of the XML describing this extension point is as follows:

list of extension points and their explanation:

"xbmc.python.script"         This is the standard Script extension point

below listed extensions will not appear in the Scripts/Programs window and can only be run via skin shortcuts

"xbmc.python.weather"       Used for weather scripts "xbmc.python.subtitles"     Used for subtitle scripts "xbmc.python.lyrics"        Used for lyrics scripts "xbmc.python.library"       Used for skin dependent scripts (e.g. recently added script)

Example of "xbmc.python.library":

Interacting with XBMC
Given that your script can return information to the user, you may wish to allow some (or all) of the information you provide to be translatable. You do this by providing a strings.xml file (in resources/language//strings.xml) which associates integer id's with each label. XBMC then handles loading these string files and ensuring that the users' locale information is taken into account. To display strings you use the getLocalizedString function in the xbmcaddon module.