Image Control

 The image control is used for displaying images in XBMC. You can choose the position, size, transparency and contents of the image to be displayed.

Image Size and Type Restrictions
For the tags, and for all tags in other controls, there is a small set of rules that you should follow if at all possible:

Size
Images can be any size, though some graphics cards allow only power of 2 textures, so this may be a consideration. For the most case, it doesn't really matter what size things are - XBMC will quite happily load most files.

Formats
If you wish to use transparency, then use PNG. It is suggested that you use PNG and JPG as much as possible. Note that once the images are injected into Textures.xbt, they are not stored as JPG or PNG – rather they are stored in a native format used for GPUs for faster loading, such as ARGB or DXTc textures. The size of the images (in kb) is therefore not as important as the size of the images in pixels – so feel free to store them in a lossless (eg PNG) manner if you wish.

The only exception to this is if you require an animated texture. In this case, we support only animated GIF. There are also some animated gifs that may not work. Use ImageReady CS and make sure you set the gif-anim to “restore to background” and they should work fine.

Available tags and attributes
In addition to the default control tags, the following tags are available. Note that each tag is lower case only. This is important, as xml tags are case-sensitive.