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Supported hardware

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XBMC needs a 3D capable GPU graphics hardware controller for all rendering. The required 3D GPU chips are common today in most modern computers, and even some set-top boxes. XBMC runs well on what (by Intel ATOM standards) are relatively underpowered OpenGL 1.3 (with GLSL support), OpenGL ES 2.0 or Direct3D (DirectX) 9.0 capable systems that are IA-32/x86, x86-64, or ARM CPU based.

When software decoding of a Full HD 1080p high-definition video is performed by the system CPU, a dual-core 2 GHz or better CPU is required in order to allow for perfectly smooth playback without dropping frames or giving playback a jerky appearance. XBMC can however offload most of the video decoding process onto GPU graphics hardware controller that supports one of the following types of hardware-accelerated video decoding: Intel's VAAPI, Nvidia's VDPAU, AMD's XvBA, Microsoft's DXVA, Apple's VDADecoder/VideoToolBox, OpenMAX, and Broadcom Crystal HD Enhanced Media Accelerator. By taking advantage of such hardware-accelerated video decoding, XBMC can run well on most inexpensive, low-power systems which contain a modern GPU.

Attention talk.png The indicated place to discuss or ask about what hardware is good for XBMC is Hardware for XBMC subforum

Contents

1 Supported hardware by OS

1.1 Android

1.2 iOS

1.2.1 ATV2

1.2.2 iDevices

1.3 Linux

1.3.1 Desktop

  • For clarification; XBMC for Linux does not work on the Xbox game-console.

1.3.2 ARM/embedded

It is very hard to generalize XBMC hardware requirements for Linux-based OSes on ARM hardware due to most of the work in this area still being early/on-going in development. OpenGL ES 2.0 is a must. For most ARM devices, hardware video decoding support will be needed for most HD videos (and possibly some SD videos). Some newer/faster ARM chips can decode some HD video using software video decoding.

Here are a few known Linux/ARM hardware devices that are known to work:

1.4 Mac OS X

1.5 Windows

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